The Effect of CRTs on Pixel Art (2024)(datagubbe.se)
304 points by tobr 24 days ago | 125 comments
tl;dr: Modern "pixel art" often looks overly blocky not just because CRTs added fuzziness, but because artists have abandoned techniques like dithering, anti-aliasing, and careful palette selection that made old graphics look good on any display. The CRT-smoothing narrative is also overstated: late-era CRTs and RGB monitors showed pixels quite crisply, and the "fuzz" people remember mostly came from cheap TVs using RF or composite signals. Aspect ratio mismatches (non-square CRT pixels vs. square modern ones) also distort how old art appears today.
HN Discussion:
  • ~Modern pixel art should be viewed as its own aesthetic, not judged against CRT-era standards
  • ↑Confirms that blurring came from composite signals, not CRTs themselves
  • ↑Shares supporting content (videos/follow-ups) that reinforce the article's points
  • •CRTs can be accurately simulated on modern displays, supporting the technical framing
  • ~Adds nuance on digital interfaces and fixed resolutions, refining the article's technical claims